![]() Working with the Art team, we scrapped a lot of blockers and replaced some heavy foliage with palm trees. While this was a great tank strategic scenario, we wanted to make sure the map was adjusted for other battle events. ![]() Early iterations of this map really allowed tankers to hide and allowed for teams to be sneaky. We wanted to push the limits with a dense foliage approach that allowed for extreme coverage in tank battles. This affected navigation.Īnother contentious design matter with Cao Bang is that it is a jungle map. Some of the areas were widened, and we also updated the terrain ground. ![]() The hills, while still steep, were leveled down a bit. This map was one of the maps that got a lot of attention in all aspects-design, art, engineering, playtesting, etc.Ĭao Bang had to go through adjustments for players to traverse the terrain. Working with Art, we came with additional assets that would emphasize what would a player call out in X area to make it easy for them to be like, “Oh, an enemy is in the oil fields.” There are three corners of the map we updated to allow for visual distinction, which is how the oil fields in the northwest corner came about. As a tanker, you need to plan and prioritize your approach. However, being in the center leaves you susceptible to enemies slowly closing in on your position with few escape options. Then at all four ends of the city block, you have some really good vantage points where you can snipe all borders of the map from there. In the very center of the map is a raised city block for some good close-quarter gameplay. The size of the map allows for other tank strategies, which creates new battle scenarios, especially when you add cover-to-cover advancement scattered throughout the map for players to approach the center of the map. ![]() With maps of this size, players will no longer experience corridor type of gameplay. The early thought with Modern Armor was to have bigger maps, long sightlines, and the Vision System. The old bridge on the map is based on the real old bridge in Dezful, which is one of the oldest bridges still open for the public to walk across. The map itself was researched with actual images of Iranian locations. Dezful was the very first map out of the four the Development team worked on. ![]()
0 Comments
Leave a Reply. |